Misc. Game Projects

Racoon Rascal

Level and Systems Design

A simple child-friendly parkour game where you play as a mischievous racoon, with an insatiable desire for shiny objects. This was my first large group project at Futuregames.

In-game picture from Racoon Rascal
In-game picture from Racoon Rascal
  • Team of 15 (Artists, QA, Designers, Programmers and a Producer)
  • Timeframe: 3 weeks
  • Skills: Level Design and Systems Design
  • Software: Unity

This project was a super fun introduction to game production. I recall when we were given guidelines by the school that we were making games for 7-11 year olds and being frustrated at the time, as it did not feel like a “real” game.

However, once we started interviewing kids and thinking back to when we were younger, I found myself having an absolute blast. I distinctly remember our first playtest with nearby school kids and seeing a young girl’s face light up with joy as she ran around my map collecting watches and jewelry that I had placed. 

I was responsible for the level in the game, and relied heavily on my experience as a playtester for Apex Legends, thinking about the map in terms of rotations and POI’s. I also received great advice from one of the artists on my team who pointed me in the right direction with some GDC talks.

I spent almost the first week, which in retrospect was too long, planning out the map and going through iterations on paper before working in engine. I also spent time taking inspiration from my childhood park, stealing aspects of it or certain layouts. This was very helpful and made it so that when I was in engine I could get straight to creating my map and not worry about creating it from scratch.

Racoon Rascal and its trailer is available for free here

Map Out

Board Game Design

An early prototype version of the board. Each color showing a different biome type.
An early prototype version of the board. Each color showing a different biome type.

Map Out is a tile matching game for up to 4 players. The goal is to gain points by connecting tiles while making sure to not connect opposing biomes. This was my first group project at Futuregames, before even starting with video games.

  • Team of 4 
  • Timeframe: 2 weeks

Making this board game was an absolute blast and a great way to kick off the education. I’m genuinely quite proud of both the game and the clarity of the rules that I wrote for the team.

You can download it here. Just print it (make sure you print it double-sided), cut out the cards, and have a great time! If you do play it let me know how you liked it!

Connect

Jerramgrumcarr@gmail.com