Game Projects
Project Dresden is a quest and level prototype designed for a historical narrative roleplaying game set in 1866 Dresden Germany.
The project takes a lot of inspiration from games like Pentiment, The Outer Worlds 2, and the Pathologic series.
I am also planning to continue developing this project for my graduation project for school, so stay tuned for updates to this page!
The Last Branch is a beautiful adventure game, where you play as a child of the Godtree, the last hope for life. Explore an ancient abandoned temple, and meet the many lost spirits, lingering in its halls. Repel the infestation of Rot and escape from the temple to restore life to the world!
Besides game experience I have exstensive experience running and playing in TTRPG systems including D&D, Draw Steel, Call of Cthulhu, and Mothership, creating worlds, quests, characters, NPCs, and branching storylines.
This experience translates well to Content and Narrative Design work in video games. I talk about it more here.
An Orokin Tower has mysteriously crashed onto the surface of Earth, propelled from the void. It carries with it a mysterious and unmoving Warframe.
This quest was designed to slot into the pre-existing narrative of Warframe. I relied on the fan-art by Mischka as a jumping off point.
The quest has the Tenno take a glimpse into the life of a human before she was turned into the Warframe we see now.
I took inspiration from the quest Jade Shadows, trying to create a similarly cinematic quest.
Eclipse is a high-octane FPS speedrunning game where you ll have to kill the enemies and escape as fast as you can. Climb the leaderboards and impose your name getting the ‘Devil Time’ to show your friends how it’s done.
In Eclipse’s world, demons have prevailed and the Iron Dominion rules all. An eternal night coats the land and nothing dares to grow. The rivers have frozen over and even the wind dares not to blow. However, there are few who still live in defiance.
Scrap Gunsmith is an action packed twin-stick shooter set in the post apocalypse. Progress through randomly generated levels, taking out nasty robots along the way!
The game features weapon customization and a simple shop system that enables replayability and unique player builds.
Here are a couple extra projects/games that I’ve worked on.
I worked on a small game called Racoon Rascal, aimed for young children.
I also created a fun little card game called Map Out. It’s Print and Play!