QA for Apex Legends

Apex Legends – QA Lead/Tester

I worked on Apex Legends as QA for just over a year and a half and learned a lot while I was there. I developed proficiency in tools like Jira and Confluence and worked in a large team throughout the game development life cycle. After becoming a QA Lead, my appreciation for my team managers shot to the moon.

APT Tournament Cup
A Tournament Cup from the inaugural Apex Playtest Team (APT) Games that I got from helping host them.

At our largest we were a team of about 160 testers. As the Defect Coordinator for our team I was in charge of:

  • Tracking and reporting all our bugs in both Slack and Jira to leadership.
  • Reviewing, editing, and providing feedback written by the team.
  • Onboarding new employees with our bug reporting pipeline and practices.
  • Monitoring and troubleshooting issues we encountered during Smoke Tests, Road to Hard Lock season patches, Season Preview builds, and live studio-wide tests.

Promoting to Defect Coordinator meant I assumed the previously mentioned responsibilities on top of my usual ones as a prior QA Tester:

  • Brainstorming new ideas for FTUE(First Time User Experience), Legends, maps, weapons, accessibility settings, and more.
  • Providing feedback to developers via both surveys and meetings.
  • Logging lots and lots of bugs.

During my time on the team I played a key role in the development of features from Season 16 to Season 23. This includes, but is not limited to:

Connect

Jerramgrumcarr@gmail.com